//////////////////////////////////////////////////////////////////////////////////////
//
//  Copyright (c) 2014-present, Egret Technology.
//  All rights reserved.
//  Redistribution and use in source and binary forms, with or without
//  modification, are permitted provided that the following conditions are met:
//
//     * Redistributions of source code must retain the above copyright
//       notice, this list of conditions and the following disclaimer.
//     * Redistributions in binary form must reproduce the above copyright
//       notice, this list of conditions and the following disclaimer in the
//       documentation and/or other materials provided with the distribution.
//     * Neither the name of the Egret nor the
//       names of its contributors may be used to endorse or promote products
//       derived from this software without specific prior written permission.
//
//  THIS SOFTWARE IS PROVIDED BY EGRET AND CONTRIBUTORS "AS IS" AND ANY EXPRESS
//  OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
//  OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
//  IN NO EVENT SHALL EGRET AND CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
//  INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
//  LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;LOSS OF USE, DATA,
//  OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
//  LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
//  NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
//  EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
//////////////////////////////////////////////////////////////////////////////////////

declare var wx;    
class Main extends eui.UILayer {


    protected createChildren(): void {
        super.createChildren();

        egret.lifecycle.addLifecycleListener((context) => {
            // custom lifecycle plugin
        })

        egret.lifecycle.onPause = () => {
            egret.ticker.pause();
        }

        egret.lifecycle.onResume = () => {
            egret.ticker.resume();
        }

        //inject the custom material parser
        //注入自定义的素材解析器
        let assetAdapter = new AssetAdapter();
        egret.registerImplementation("eui.IAssetAdapter", assetAdapter);
        egret.registerImplementation("eui.IThemeAdapter", new ThemeAdapter());


        this.runGame().catch(e => {
            console.log(e);
        })
    }

    private async runGame() {
        await this.loadResource();
        await RES.getResAsync("description_json");
        platform.music = true;
        // 微信用户登录
        const wxlogin = await platform.login();
        const userInfo = await platform.getUserInfo();
        try {
            let take = wx.getLaunchOptionsSync().query.take;
            //获取用户id
            let userId: any = await platform.request({
                url: platform.globalPath + '/user/login',
                method: 'POST',
                data: {
                    code: wxlogin.code, 
                    avatarUrl: userInfo.avatarUrl, 
                    city: userInfo.city,
                    country: userInfo.country,
                    nickName: userInfo.nickName,
                    gender: userInfo.gender,
                    province: userInfo.province,
                    language: userInfo.language,
                    shareCode: take
                },
            })
            if(userId.data.success ) wx.setStorageSync('userId',userId.data.data);

            //获取用户分享码
            let shareCode: any = await platform.request({
                url:platform.globalPath + '/sharecode/take',
                method: 'POST',
                data: {userId: userId.data.data}
            })
            if(shareCode.data.success) wx.setStorageSync('take',shareCode.data.data.code);
            if(take) {
                //成功邀请
                platform.request({
                    url:platform.globalPath + '/sharecode/verify',
                    method: 'POST',
                    data: {userId: userId.data.data, shareCode: take},
                })
            }
        } catch (error) {
            
        }
        this.createGameScene();
    }

    private async loadResource() {
        try {
            const loadingView = new LoadingUI();
            this.stage.addChild(loadingView);
            await RES.loadConfig("resource/default.res.json", "resource/");
            await this.loadTheme();
            await RES.loadGroup("preload", 0, loadingView);
            this.stage.removeChild(loadingView);
        }
        catch (e) {
            console.error(e);
        }
    }

    private loadTheme() {
        return new Promise((resolve, reject) => {
            // load skin theme configuration file, you can manually modify the file. And replace the default skin.
            //加载皮肤主题配置文件,可以手动修改这个文件。替换默认皮肤。
            let theme = new eui.Theme("resource/default.thm.json", this.stage);
            theme.addEventListener(eui.UIEvent.COMPLETE, () => {
                resolve();
            }, this);

        })
    }

    private textfield: egret.TextField;
    /**
     * 创建场景界面
     * Create scene interface
     */
    protected createGameScene(): void {
        //加载资源
        const platform:any = window.platform;
        platform.openDataContext.postMessage({
            command:'loadRes'
        });
        //创建背景图
        let background = this.createBitmapByName('bj_png');
        background.width = this.stage.stageWidth;
        background.height = this.stage.stageHeight;
        this.addChild(background);
        
        this.addChild(SceneMange.getInstance(this.stage.stageHeight, this.stage.stageWidth));
    }
    /**
     * 根据name关键字创建一个Bitmap对象。name属性请参考resources/resource.json配置文件的内容。
     * Create a Bitmap object according to name keyword.As for the property of name please refer to the configuration file of resources/resource.json.
     */
    private createBitmapByName(name: string): egret.Bitmap {
        let result = new egret.Bitmap();
        let texture: egret.Texture = RES.getRes(name);
        result.texture = texture;
        return result;
    }


}
